I. Intro
Brief description of both games
Explanation of the major issues raised by each
How the games' biases impact its credibility
II. Game one: Fatworld
Choices that the game encourages you to make.
How the realism effects the persuasive aspect of the game.
Examples of how different choices impact outcome of game.
Bias of the particular point of each outcome in each situation.
III. Game two: Pictures for Truth
Setting of the game and object of it
Freedom of choice: but introduces flawed morality
Shows bias that the game wants you to support: freedom of the press in China
IV. Conclusion
How each game produces its bias and how each issue is presented differentlySo far here is my running thesis but it still needs a bit of work:
The educational aspects of both Fatworld and Pictures for Truth are far outweighed by the biases presented; that people should live healthy lives by following the example in the game and that the journalists in China should stand up to the restrictive government in order to publish what they want.
Sunday, September 14, 2008
Tuesday, September 9, 2008
Video game analysis
Of the games that were listed there were several which would fit the three categories we discussed in class.
Fatworld was most definitely one of the most convincing persuasive games I have played. It transforms you into a lifelike person with real health delimas and shows you how all of your decisions in everyday life will impact health later on in life. This is a great tool for educational purposes as well. It shows through the characters, how bodily health is impacted by the food we eat and buy, the places we go (the running track), and what we do during our everyday lives (walking round town).
The Intel game was a great example of an advergame but it is also one that could be used as an educational tool. No doubt the computer technology that is used in the game is there for advertising purposes but in gaining the skills you need in order to use them and conduct business properly, you also gain knowledge of the business workplace.
Pictures for truth is also an important serious game with a persuasive twist. It brings to light the struggles of journalists in China but may show the government in a bad light because of some of the trouble the journalist has. This game fuels the ongoing debate about freedom of the press and communisim while putting you inside the country to get another view of the situation.
Fatworld was most definitely one of the most convincing persuasive games I have played. It transforms you into a lifelike person with real health delimas and shows you how all of your decisions in everyday life will impact health later on in life. This is a great tool for educational purposes as well. It shows through the characters, how bodily health is impacted by the food we eat and buy, the places we go (the running track), and what we do during our everyday lives (walking round town).
The Intel game was a great example of an advergame but it is also one that could be used as an educational tool. No doubt the computer technology that is used in the game is there for advertising purposes but in gaining the skills you need in order to use them and conduct business properly, you also gain knowledge of the business workplace.
Pictures for truth is also an important serious game with a persuasive twist. It brings to light the struggles of journalists in China but may show the government in a bad light because of some of the trouble the journalist has. This game fuels the ongoing debate about freedom of the press and communisim while putting you inside the country to get another view of the situation.
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