Tuesday, September 9, 2008

Video game analysis

Of the games that were listed there were several which would fit the three categories we discussed in class.
Fatworld was most definitely one of the most convincing persuasive games I have played. It transforms you into a lifelike person with real health delimas and shows you how all of your decisions in everyday life will impact health later on in life. This is a great tool for educational purposes as well. It shows through the characters, how bodily health is impacted by the food we eat and buy, the places we go (the running track), and what we do during our everyday lives (walking round town).

The Intel game was a great example of an advergame but it is also one that could be used as an educational tool. No doubt the computer technology that is used in the game is there for advertising purposes but in gaining the skills you need in order to use them and conduct business properly, you also gain knowledge of the business workplace.

Pictures for truth is also an important serious game with a persuasive twist. It brings to light the struggles of journalists in China but may show the government in a bad light because of some of the trouble the journalist has. This game fuels the ongoing debate about freedom of the press and communisim while putting you inside the country to get another view of the situation.

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