Monday, October 20, 2008

Paper 2 directions

1. The game I have chosen, Full Spectrum Warfare, is the perfect example of the ethical delima in showing war related violence to children. Questions such as: does simply viewing acts of warfare impact the young psyche? If so, how? And what can be done to prevent them from reenacting what they do in the game?

2. Simulation games: should they be used strictly for the purpose of training employees? what other uses do they have? and what impact can they have when released to the general public?

3. Hume's view of sentimentalism is the basis for many fights against violence in the media. What basis does he have for claiming that such violence has an impact on human action? Being a humanistic theory, how does it help society process the fears and realities that come with war?

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